Dragon Fantasy, 3 weeks later
Three weeks ago, we launched Dragon Fantasy (for background on the game, see my last Dev Blog post, A game 16 years in the making...) So »
Three weeks ago, we launched Dragon Fantasy (for background on the game, see my last Dev Blog post, A game 16 years in the making...) So »
This week I'm going to talk about a game 16 years in the making...and no I'm not talking about that PC shooter... It's about what »
So we're back to Game Studio again this week. And we're going to look at the beginnings of everyone's favorite (to program...that is) game - »
(or, admitting how the "right way" was wrong) The title of this blog post, A Break From the Norm works for multiple reasons. First, »
For this first little look at Game Studio, I'm going to look at the (woefully ugly right-now) Scene View. The idea here is that this is »